Random Texture Switch

Written by Kitsune
// Random Texture Switcher
// by Dackedidi Miles
float Timer = 1.2; // speed in seconds
//
//
default
{
   state_entry()
    {
            llSetTimerEvent(Timer);
    }
    
     timer()
    {
        integer number = llGetInventoryNumber(INVENTORY_TEXTURE);
        float rand = llFrand(number);
        integer choice = (integer)rand;
        string name = llGetInventoryName(INVENTORY_TEXTURE, choice);
        if (name != "")
            llSetTexture(name, ALL_SIDES);
    }
}