Texture Switch on Timer

Written by Kitsune
// Texture Switcher
// by Dackedidi Miles
//
float Timer = 1.0; // speed in seconds
//
//
integer choice;
default
{
   state_entry()
    {
            llSetTimerEvent(Timer);
    }
    
     timer()
    {
        integer number = llGetInventoryNumber(INVENTORY_TEXTURE);
        choice ++;
        if (choice == number)
            choice = 0;
            
        string name = llGetInventoryName(INVENTORY_TEXTURE, choice);
        
        if (name != "")
            llSetTexture(name, ALL_SIDES);
    }
}