Super Jump Published: 02 March 2016 Written by Kitsune LSL, LSL Script, Second Life Scripts, OpenSim, OpenSim Scripts, lsl library, lsl collection, super jump, jump, script View Comments default { attach(key avatar) { vector force = <0,0, llGetMass() * 6.2>; llSetForce(force, TRUE); if(avatar==NULL_KEY) { llSetForce(<0,0,0>,TRUE); } } } View the discussion thread. back to top