Multi Give Script

Written by Kitsune

Drop this script and up to 22 objects into a prim. Users Touch for dialog menu, select an item, and that item is given to user.

Objects you are giving away should be Copy/Transfer. This is great for Party Drinks, Vending Machines, and Food Items. 

Button names in menu will be first 10 characters from that item's name.

list object_list;
list object_list2;
key user = NULL_KEY;

composelist()
{
    integer currentobject = 0;
    integer totalobjects = llGetInventoryNumber(INVENTORY_OBJECT);
    
    if(totalobjects > 0 & totalobjects <= 12)
    {
        object_list = [];
        do
        {
            object_list = object_list + llGetInventoryName(INVENTORY_OBJECT, currentobject);
            currentobject++;
        }
        while (currentobject > 0 & currentobject < totalobjects);
    }
    
    if(totalobjects > 12 & totalobjects <= 22)
    {
        object_list = ["Next Page"];
        do
        {
            object_list = object_list + llGetInventoryName(INVENTORY_OBJECT, currentobject);
            currentobject++;
        }
        while (currentobject > 0 & currentobject < 11);
        
        object_list2 = ["Last Page"];
        do
        {
            object_list2 = object_list2 + llGetInventoryName(INVENTORY_OBJECT, currentobject);
            currentobject++;
        }
        while (currentobject >= 11 & currentobject < totalobjects);
    }
    
    if(totalobjects > 22)
    {
        llWhisper(0, "You may only have a maximum of 22 Objects. Please remove any extra ones.");
    }
    if(totalobjects == 0)
    {
        llWhisper(0, "Please add up to 22 Objects to give away. They should be Copy/Transfer.");
    }
}


//The Menu
integer menu_handler;
integer menu_channel;
menu(key user,string title,list object_list)
{
    menu_channel = (integer)(llFrand(99999.0) * -1); //random channel
    menu_handler = llListen(menu_channel,"","","");
    llDialog(user,title,object_list,menu_channel);
    llSetTimerEvent(30.0); //menu channel open for 30 seconds
}

default
{
    state_entry()
    {
        composelist(); //make list from inventory objects
    }

    touch_start(integer total_number)
    {
        user = llDetectedKey(0);
        menu(user,"\n\nPlease select one below.",object_list);
    }
    
    listen(integer channel,string name,key id,string message)
    {
        if (channel == menu_channel) 
        {            
            if(message == "Next Page")
            {
                menu(user,"\n\nPlease select one below.",object_list2);
            }
            else if(message == "Last Page")
            {
                menu(user,"\n\nPlease select one below.",object_list);
            }
            else
            {
                llGiveInventory(user,message); //Give Object
                llSetTimerEvent(0.0);
                llListenRemove(menu_handler);
            }
        }
    }
    
    timer() //Close the Menu Listen or we'll get laggy
    {
        llSetTimerEvent(0.0); 
        llListenRemove(menu_handler);
    }
    
    changed(integer change) 
    {
        if (change & CHANGED_INVENTORY) //inventory has changed
        {
            llSleep(0.5);
            composelist(); //rebuild the list
        }
    }
}